I worked on Banishers: Ghosts of New Eden as a Sound Designer and Audio Integrator at Don’t Nod from mid production through to the release of the game.
My work focused on the design, implementation, and polish of various audio elements, including:
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Ambient Sound Design
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Created immersive and evolving soundscapes for several key regions, supporting the narrative tone and supernatural atmosphere of the game.
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Cinematics & Narrative Events
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Contributed to the sound design and implementation of in-game cutscenes and scripted sequences, in close collaboration with narrative and animation teams.
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Foley & Movement
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Developed and integrated character movement systems, including gear, armor, rifle, and material-dependent footsteps, ensuring coherence across combat, stealth, and exploration states.
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